When you work with The UnCompany, you work with me directly, from strategy to shipped product. No translation layer between what you need and who's building it. Agencies are built to scale headcount. I'm built to scale judgment. On deep tech projects where the hard part is usually the ambiguity, not the execution that difference is the whole game. You don't need more people in the room. You need the right one.

I started my career working with point clouds millions of scattered data points that meant nothing to anyone outside a small circle of specialists. At NavVis, my job was turning that raw spatial data into something a facilities manager could actually use. It was my first lesson in a pattern I kept running into: the technology usually works. The hard part is making it make sense to a human. That pattern followed me through scaling an enterprise platform to 1 million users at Dassault Systèmes. Then at Deutsche Telekom, I moved further out on the frontier, leading innovative, future-forward projects mostly in XR, exploring what these tools could become before the market had caught up. By the time I got to RealWorld One, I was owning that frontier work end-to-end: leading XR product strategy for life sciences clients, where a confusing interface isn't just annoying, it's a compliance risk. Somewhere along the way, I stopped separating "designer" from "strategist." On 0-to-1 problems, there's rarely a line between the two just the person who has to figure it out. That's why I went independent. Today I run my own practice at the edge of what's technically possible. Most recently leading a "Sim-to-Real" initiative bridging digital simulation and physical deployment for Physical AI products. No handoffs. I write the brief, then I build it. Based in Greater Munich. Currently looking for the next thing that doesn't have a name yet